Inside Lucrecia's mind, Raz and Ford discover that Nona had been recalling pieces of her time as Lucrecia much earlier than they realized. Related: Every Video Game Jack Black Appears In Nona starts showing indications that she remembers her true identity as Lucrecia, and Ford determines that the Psychic Six may be able to use the Astrolathe together to create a deeper hole in Nona's mind to eliminate Maligula completely. Raz helps Psychic Six members Bob Zanatto and Cassie O'Pia deal with their own mental trauma, and the team sends Raz and Ford into Lucrecia's mind to take care of Maligula. Raz and Ford are able to locate Nona in the Green Needle Gulch, the home of the Psychic Six and the location of the Astrolathe. Raz insists on telling his family, but Ford warns against it, saying that it might unleash Maligula once again. Cruller split his mind into pieces using the Astrolathe in an effort to hide the secret about Lucrecia. Ford was also able to alter Augustus' memories to accept Lucrecia as Nona into the Aquato family and make the ruse more convincing. She was also made to believe that she was Marona "Nona" Aquato, Lucrecia's sister that perished in the flooding of Grulovia. Instead of killing her as everyone presumed, Ford used an invention of Psychic Six member Otto Mentalis, called the Astrolathe, to bury the Maligula persona deep inside Lucrecia's mind. The Psychic Six arrived and were able to defeat Maligula in an epic battle. Their inclusion in the game initially seems intended to flesh out Raz's backstory, but the Aquato family has a significant bearing later on in the story, especially Nona. The Aquato family sets up camp in the Questionable Area outside of the Motherlobe and Raz can visit his family at any point to learn more about them and tackle side missions. It turns out that Raz's father Augustus and the rest of his family (including his elderly Nona) made an unexpected visit to the Motherlobe to see him at work, but Hollis Forsythe kicks them off of the property quickly. He explains that he has been pretending to be comatose, and employs Raz to find Ford Cruller and piece his mind back together to uncover the secrets about Maligula.Īfter receiving his orders from Truman, Raz gets a message over the intercom about some visitors being there to see him. Lili refutes Raz's line of questioning about a potential connection to the Deluginists and storms off, and Raz receives a surprise when Truman sits up and begins to talk to him. The Psychonauts team sets out on a mission to the Casino to find some answers, with Hollis keeping Raz and the other interns behind to keep them safe.Īfter completing this mission in Psychonauts 2, Raz visits Lili at the side of her father and shows her the slip of paper he found at the Casino. Raz enters the mailroom and finds a package addressed to Truman Zanatto, but the contents include the body of Nick (missing his brain) and a key to a room at the Lady Luctopus Casino. The agents also consider that a double agent in the Motherlobe helped Loboto kidnap Truman Zanatto and make it a point to find out who the mole is.Īfter arriving at the Motherlobe in the early portions of Psychonauts 2, Second Head of the Psychonauts Hollis Forsythe inducts Raz into the Psychonauts Intern Program and assigns him to the mailroom to work under Nick Johnsmith, the only member of the Psychonauts who doesn't have any powers. The Psychonauts explain that Maligula was supposedly killed by Psychonauts founder Ford Cruller and the Psychic Six years ago, but that a group of Maligula's followers (the Deluginists) had been looking into necromancy to try and resurrect her. Maligula was an evil psychic adept at controlling water, using her powers to flood and destroy the capital of Grulovia, which was the home of Raz and his family. Here is the full story of Psychonauts 2 explained. Ultimately, the game is a jolt of goodness for gamers in a time of seemingly constant unrest in the world, and credit goes to Double Fine for crafting a fantastic story. The story twists and turns its way to the epic conclusion, keeping players invested throughout the entire runtime. Psychonauts 2 accomplishes the feat of resonating with players of the original two Psychonaut titles, as well as those who are experiencing the series for the first time. Related: Psychonauts: How the First Games Ended It also tackles the subject of mental health in a unique fashion through the brains that Raz enters, with Double Fine consulting a psychologist to help them depict the mental health conditions respectfully. This results in a game that takes the world and characters established in the original Psychonauts and expands upon them with humor, emotion, and platforming galore. It's a more ambitious project from Double Fine, with the sequel being published by Microsoft to allow the developer to go bigger than ever before.
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