Other elements that help to get you invested are the importance of food and clothing. This really makes it feel like your story. You’ll have to explore and learn the land if you hope to become successful. There are no quest markers here and the map is as minimalist as it gets. You’ll easily be able to invest over one hundred hours into the game. There is a lot to do in the world and you’ll never have to look far for something interesting to pop up. Every conversation, every step, every quest no matter how repetitive or basic, it all adds up in terms of your character’s development and place in the world. You are really encouraged to travel and encounter anything and everything that you possibly can.Įverything you do has a purpose. Another aspect of the hero’s journey Outward absolutely nails is discovery and exploration. This idea of anyone becoming a hero, anyone wearing the mask is wonderful and Outward really embraces this element of the hero’s journey. Who wants to be some faceless godlike chosen one? I want to be a no one, a Link starting off near the Great Deku Tree who is thrust into an epic journey because that’s the hand fate has dealt. I’ve said it before and I’ll say it again, Dragonborns and Chosen Ash are not good protagonists. I absolutely love the way Outward begins. An open world RPG with no help or handholding? A complete player led adventure? Sign me right up yesterday. Outward is a complete throwback to an almost forgotten age and in premise alone is a really refreshing prospect. Outward isn’t one of those accessible games. They’re fantastically accessible, anyone can even pick up a mobile phone and have a brilliant gaming experience in 2019. That’s not a knock or a dig, it’s a brilliant thing. Video games are the easiest they’ve ever been.
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